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Interactive Media Design Review 1999
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00088_Script_88
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1999-04-28
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2KB
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98 lines
on remix
global acca, vu, acca1, vu1
repeat with x=35 to 44
put the loch of sprite x into acca1
put the locv of sprite x into vu1
if acca1>640 then
set the loch of sprite x to 0
else if vu1>480 then
set the locv of sprite x to 0
else if acca1<0 then
set the loch of sprite x to 640
else if vu1<0 then
set the locv of sprite x to 480
end if
if acca>640 then
set the loch of sprite 1 to 0
else if vu>480 then
set the locv of sprite 1 to 0
else if acca<0 then
set the loch of sprite 1 to 640
else if vu<0 then
set the locv of sprite 1 to 480
end if
if rollover (35) then
puppetsprite 35,1
set the member of sprite 35 to member "occhi1"
else
puppetsprite 35,0
end if
if rollover (36) then
puppetsprite 36,1
set the member of sprite 36 to member "occhi2"
else
puppetsprite 36,0
end if
if rollover (37) then
puppetsprite 37,1
set the member of sprite 37 to member "occhi3"
else
puppetsprite 37,0
end if
if rollover (38) then
puppetsprite 38,1
set the member of sprite 38 to member "occhi4"
else
puppetsprite 38,0
end if
if rollover (39) then
puppetsprite 39,1
set the member of sprite 39 to member "occhi5"
else
puppetsprite 39,0
end if
if rollover (40) then
puppetsprite 40,1
set the member of sprite 40 to member "occhi6"
else
puppetsprite 40,0
end if
if rollover (41) then
puppetsprite 41,1
set the member of sprite 41 to member "occhi7"
else
puppetsprite 41,0
end if
if rollover (42) then
puppetsprite 42,1
set the member of sprite 42 to member "occhi8"
else
puppetsprite 42,0
end if
if rollover (43) then
puppetsprite 43,1
set the member of sprite 43 to member "occhi9"
else
puppetsprite 43,0
end if
if rollover (44) then
puppetsprite 44,1
set the member of sprite 44 to member "occhi10"
else
puppetsprite 44,0
end if
end repeat
end